Keywords:
simulation technologies; simulation training; role play; business play; computer simulations; game design; imitation training; method of specific situations
Shapran, O.I., & Bandur, B.O.
(2022).
Imitation technologies for teaching future teachers in higher of higher education: Essence, classification and types, features application.
Scientia et Societus,
1(1),
9-19.
https://doi.org/10.31470/2786-6327/2022/1/9-19