Article

Imitation technologies for teaching future teachers in higher of higher education: Essence, classification and types, features application

Olha Shapran, Bohdan Bandur
Retrieved from Vol. 1, No. 1, 2022 Pages 9–19
Received
21.12.2021
Revised
12.04.2022
Accepted
30.05.2022
Views
541

Abstract

The article examines the peculiarities of the application of simulation learning technologies in the process of professional training of future teachers in higher education. It has been proved that simulation learning technologies usage is a primary way of forming practical professional skills and abilities of students in the conditions of artificially created educational environment. The understanding of the main definitions of the research problem has been clarified, namely: simulation technologies in higher education (a set of educational methods, actions and procedures in the conditions of higher education processes occurring in the professional activity of future specialists); imitation training in higher education (pedagogical interaction of teachers and students, which allows through the use of imitations, games, principles and methods of active action to ensure the process of self-affirmation and self-development of each student). The classification of simulation learning technologies according to the presence of roles (game and non-game technologies) have been examined. The main types of simulation learning technologies have been defined and characterized: game design, didactic game, role play, internship with job role, simulation training, learning by doing, computer simulations; method of specific situations (situation-problem, situation-assessment, situation-illustration, situationexercise)). The advantages (non-standard interactive communication of students, comfortable learning conditions, increased productivity of the educational process; low cost of error in the implementation of simulation learning technologies, flexibility, freedom from restrictions) and disadvantages of this group of technologies (difficulty in preparing, modelling and controlling game situations, the need to perform coaching and directing functions, the unpredictable course of the game) have been examined and defined. It was experimentally proven that simulation teaching technologies effectively use students’ improvisational opportunities in building of the educational process, contribute to increasing of the quality of education and developing of the beliefs of future teachers about the effectiveness of university training

Keywords

References

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Suggested citation

Shapran, O.I., & Bandur, B.O. (2022). Imitation technologies for teaching future teachers in higher of higher education: Essence, classification and types, features application. Scientia et Societus, 1(1), 9-19. https://doi.org/10.31470/2786-6327/2022/1/9-19