Article

Inclusive education in virtual reality: New horizons of accessibility and participation

Denys Borysenko
Retrieved from Vol. 4, No. 2, 2025 Pages 88–97
Received
21.06.2025
Revised
10.11.2025
Accepted
08.12.2025
Views
356

Abstract

Inclusive education aims to ensure equal learning opportunities for all students, regardless of their individual developmental, cognitive, or physical characteristics. Virtual reality is a technology capable of creating immersive and interactive environments that can significantly enhance the effectiveness of inclusive educational practices. This study explored the potential of virtual reality to overcome learning barriers by examining successful examples of its use for students with special educational needs, particularly those with sensory impairments and autism spectrum conditions. The research methods included comparative analysis, case reviews, and a pilot implementation of virtual environments for students enrolled in the “Business Design” programme, as well as for learners in educational centres. The findings showed that virtual reality effectively creates adaptive learning environments and supports safe social interaction, fostering empathy by modelling new experiences in neurotypical individuals. Quantitative data revealed an 18% increase in test results, improved focus by 22%, a 15% rise in task performance, and a 20% increase in self-rated concentration. Learners with special needs also demonstrated notable progress: comprehension improved by 25%, problem-solving skills by 20%, and participation in group work by 30%. The use of virtual reality contributed to increased student engagement, enhanced cognitive and social skills, and expanded opportunities for experiential learning in a risk-free environment. Practical outcomes include the development of virtual environment interfaces for users with visual impairments and specialised training modules aimed at developing social skills in students with autism

Keywords

References

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Suggested citation

Borysenko, D. (2025). Inclusive education in virtual reality: New horizons of accessibility and participation. Scientia et Societus, 4(2), 88-97. https://doi.org/10.69587/ss/2.2025.88